import random class cell: def __init__(self, value): self.value = value self.caption = ' ' self.clicked = False # value : mine -> self.value = x # value : flag -> self.value = f def click(self): self.caption =str(self.value) self.clicked = True def __repr__(self): return str(self.value) return self.caption class gameBoard: def __init__(self, n = 10, k = 10): self.n = n self.k = k self.setBoard() def setBoard(self): def setValue(r, c): value = 0 for i in range(r-1, r+2): for j in range(c-1, c+2): if 0<=i