// ==ClosureCompiler== // @compilation_level SIMPLE_OPTIMIZATIONS // @output_file_name bug-min.js // ==/ClosureCompiler== /** * @preserve Bug.js - https://github.com/Auz/Bug * Released under MIT-style license. * Original Screen Bug http://screen-bug.googlecode.com/git/index.html */ /** * Bug.js - Add bugs to your page * * https://github.com/Auz/Bug * * license: MIT-style license. * copyright: Copyright (c) 2016 Graham McNicoll * * * Created for an aprils fool joke at Education.com 2013. I knew there was probably a script * that did it already, and there was: http://screen-bug.googlecode.com/git/index.html. * I used this as the starting point and heavily modified it, used sprite image animation, * and added many new features. * * * Original Screen Bug http://screen-bug.googlecode.com/git/index.html * Copyright ©2011 Kernc (kerncece ^_^ gmail) * Released under WTFPL license. * */ "use strict"; var BugDispatch = { options: { minDelay: 500, maxDelay: 10000, minBugs: 2, maxBugs: 20, minSpeed: 5, maxSpeed: 10, maxLargeTurnDeg: 150, maxSmallTurnDeg: 10, maxWiggleDeg: 5, imageSprite: 'http://bayanbox.ir/view/2789784443293744967/fly-sprite.png', bugWidth: 13, bugHeight: 14, num_frames: 5, zoom: 10, // random zoom variation from 1 to 10 - 10 being full size. canFly: true, canDie: true, numDeathTypes: 3, monitorMouseMovement: false, eventDistanceToBug: 40, minTimeBetweenMultipy: 1000, mouseOver: 'random' // can be 'fly', 'flyoff' (if the bug can fly), die', 'multiply', 'nothing' or 'random' }, initialize: function(options) { this.options = mergeOptions(this.options, options); // sanity check: if (this.options.minBugs > this.options.maxBugs) { this.options.minBugs = this.options.maxBugs; } this.modes = ['multiply', 'nothing']; if (this.options.canFly) { this.modes.push('fly', 'flyoff'); } if (this.options.canDie) { this.modes.push('die'); } if (this.modes.indexOf(this.options.mouseOver) == -1) { // invalid mode: use random: this.options.mouseOver = 'random'; } // can we transform? this.transform = null; this.transforms = { 'Moz': function(s) { this.bug.style.MozTransform = s; }, 'webkit': function(s) { this.bug.style.webkitTransform = s; }, 'O': function(s) { this.bug.style.OTransform = s; }, 'ms': function(s) { this.bug.style.msTransform = s; }, 'Khtml': function(s) { this.bug.style.KhtmlTransform = s; }, 'w3c': function(s) { this.bug.style.transform = s; } }; // check to see if it is a modern browser: if ('transform' in document.documentElement.style) { this.transform = this.transforms.w3c; } else { // feature detection for the other transforms: var vendors = ['Moz', 'webkit', 'O', 'ms', 'Khtml'], i = 0; for (i = 0; i < vendors.length; i++) { if (vendors[i] + 'Transform' in document.documentElement.style) { this.transform = this.transforms[vendors[i]]; break; } } } // dont support transforms... quit if (!this.transform) return; // make bugs: this.bugs = []; var numBugs = (this.options.mouseOver === 'multiply') ? this.options.minBugs : this.random(this.options.minBugs, this.options.maxBugs, true), i = 0, that = this; for (i = 0; i < numBugs; i++) { var options = JSON.parse(JSON.stringify(this.options)), b = SpawnBug(); options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true, options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed), b.initialize(this.transform, options); this.bugs.push(b); } // fly them in staggered: this.spawnDelay = []; for (i = 0; i < numBugs; i++) { var delay = this.random(this.options.minDelay, this.options.maxDelay, true), thebug = this.bugs[i]; // fly the bug onto the page: this.spawnDelay[i] = setTimeout((function(thebug) { return function() { if (that.options.canFly) { thebug.flyIn(); } else { thebug.walkIn(); } }; }(thebug)), delay); // add mouse over events: that.add_events_to_bug(thebug); } // add window event if required: if (this.options.monitorMouseMovement) { window.onmousemove = function() { that.check_if_mouse_close_to_bug(); }; } }, stop: function() { for (var i = 0; i < this.bugs.length; i++) { if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); this.bugs[i].stop(); } }, end: function() { for (var i = 0; i < this.bugs.length; i++) { if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); this.bugs[i].stop(); this.bugs[i].remove(); } }, reset: function() { this.stop(); for (var i = 0; i < this.bugs.length; i++) { this.bugs[i].reset(); this.bugs[i].walkIn(); } }, killAll: function() { for (var i = 0; i < this.bugs.length; i++) { if(this.spawnDelay[i]) clearTimeout(this.spawnDelay[i]); this.bugs[i].die(); } }, add_events_to_bug: function(thebug) { var that = this; if (thebug.bug) { if (thebug.bug.addEventListener) { thebug.bug.addEventListener('mouseover', function(e) { that.on_bug(thebug); }); } else if (thebug.bug.attachEvent) { thebug.bug.attachEvent('onmouseover', function(e) { that.on_bug(thebug); }); } } }, check_if_mouse_close_to_bug: function(e) { e = e || window.event; if (!e) { return; } var posx = 0, posy = 0; if (e.client && e.client.x) { posx = e.client.x; posy = e.client.y; } else if (e.clientX) { posx = e.clientX; posy = e.clientY; } else if (e.page && e.page.x) { posx = e.page.x - (document.body.scrollLeft + document.documentElement.scrollLeft); posy = e.page.y - (document.body.scrollTop + document.documentElement.scrollTop); } else if (e.pageX) { posx = e.pageX - (document.body.scrollLeft + document.documentElement.scrollLeft); posy = e.pageY - (document.body.scrollTop + document.documentElement.scrollTop); } var numBugs = this.bugs.length, i = 0; for (i = 0; i < numBugs; i++) { var pos = this.bugs[i].getPos(); if (pos) { if (Math.abs(pos.top - posy) + Math.abs(pos.left - posx) < this.options.eventDistanceToBug && !this.bugs[i].flyperiodical) { this.near_bug(this.bugs[i]); } } } }, near_bug: function(bug) { this.on_bug(bug); }, on_bug: function(bug) { if (!bug.alive) { return; } var mode = this.options.mouseOver; if (mode === 'random') { mode = this.modes[(this.random(0, (this.modes.length - 1), true))]; } if (mode === 'fly') { // fly away! bug.stop(); bug.flyRand(); } else if (mode === 'nothing') { return; } else if (mode === 'flyoff') { // fly away and off the page bug.stop(); bug.flyOff(); } else if (mode === 'die') { // drop dead! bug.die(); } else if (mode === 'multiply') { if (!this.multiplyDelay && this.bugs.length < this.options.maxBugs) { // spawn another: // create new bug: var b = SpawnBug(), options = JSON.parse(JSON.stringify(this.options)), pos = bug.getPos(), that = this; options.wingsOpen = (this.options.canFly) ? ((Math.random() > 0.5) ? true : false) : true; options.walkSpeed = this.random(this.options.minSpeed, this.options.maxSpeed); b.initialize(this.transform, options); b.drawBug(pos.top, pos.left); // fly them both away: if (options.canFly) { b.flyRand(); bug.flyRand(); } else { b.go(); bug.go(); } // store new bug: this.bugs.push(b); // watch out for spawning too quickly: this.multiplyDelay = true; setTimeout(function() { // add event to this bug: that.add_events_to_bug(b); that.multiplyDelay = false; }, this.options.minTimeBetweenMultipy); } } }, random: function(min, max, round) { if (min == max) return ((round) ? Math.round(min) : min); var result = ((min - 0.5) + (Math.random() * (max - min + 1))); if (result > max) { result = max; } else if (result < min) { result = min; } return ((round) ? Math.round(result) : result); } }; var BugController = function() { this.initialize.apply(this, arguments); } BugController.prototype = BugDispatch; var SpiderController = function() { var spiderOptions = { imageSprite: 'http://bayanbox.ir/view/5813848734661077660/spider-sprite.png', bugWidth: 69, bugHeight: 69, num_frames: 7, canFly: false, canDie: true, numDeathTypes: 2, zoom: 4, minDelay: 200, maxDelay: 3000, minSpeed: 6, maxSpeed: 13, minBugs: 3, maxBugs: 10 }; this.options = mergeOptions(this.options, spiderOptions); this.initialize.apply(this, arguments); } SpiderController.prototype = BugDispatch; /***************/ /** Bug **/ /***************/ var Bug = { options: { wingsOpen: false, walkSpeed: 2, flySpeed: 40, edge_resistance: 50, zoom: 10 }, initialize: function(transform, options) { this.options = mergeOptions(this.options, options); this.NEAR_TOP_EDGE = 1; this.NEAR_BOTTOM_EDGE = 2; this.NEAR_LEFT_EDGE = 4; this.NEAR_RIGHT_EDGE = 8; this.directions = {}; // 0 degrees starts on the East this.directions[this.NEAR_TOP_EDGE] = 270; this.directions[this.NEAR_BOTTOM_EDGE] = 90; this.directions[this.NEAR_LEFT_EDGE] = 0; this.directions[this.NEAR_RIGHT_EDGE] = 180; this.directions[this.NEAR_TOP_EDGE + this.NEAR_LEFT_EDGE] = 315; this.directions[this.NEAR_TOP_EDGE + this.NEAR_RIGHT_EDGE] = 225; this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_LEFT_EDGE] = 45; this.directions[this.NEAR_BOTTOM_EDGE + this.NEAR_RIGHT_EDGE] = 135; this.angle_deg = 0; this.angle_rad = 0; this.large_turn_angle_deg = 0; this.near_edge = false; this.edge_test_counter = 10; this.small_turn_counter = 0; this.large_turn_counter = 0; this.fly_counter = 0; this.toggle_stationary_counter = Math.random() * 50; this.zoom = this.random(this.options.zoom, 10) / 10; this.stationary = false; this.bug = null; this.active = true; this.wingsOpen = this.options.wingsOpen; this.transform = transform; this.walkIndex = 0; this.flyIndex = 0; this.alive = true; this.twitchTimer = null; this.rad2deg_k = 180 / Math.PI; this.deg2rad_k = Math.PI / 180; this.makeBug(); this.angle_rad = this.deg2rad(this.angle_deg); this.angle_deg = this.random(0, 360, true); }, go: function() { if (this.transform) { this.drawBug(); var that = this; this.animating = true; this.going = requestAnimFrame(function(t) { that.animate(t); }); } }, stop: function() { this.animating = false; if (this.going) { clearTimeout(this.going); this.going = null; } if (this.flyperiodical) { clearTimeout(this.flyperiodical); this.flyperiodical = null; } if (this.twitchTimer) { clearTimeout(this.twitchTimer); this.twitchTimer = null; } }, remove: function() { this.active = false; if (this.inserted && this.bug.parentNode) { this.bug.parentNode.removeChild(this.bug); this.inserted = false; } }, reset: function() { this.alive = true; this.active = true; this.bug.style.bottom = ''; this.bug.style.top = 0; this.bug.style.left = 0; this.bug.classList.remove('bug-dead'); }, animate: function(t) { if (!this.animating || !this.alive || !this.active) return; var that = this; this.going = requestAnimFrame(function(t) { that.animate(t); }); if (!('_lastTimestamp' in this)) this._lastTimestamp = t; var delta = t - this._lastTimestamp; if (delta < 40) return; // don't animate too frequently // sometimes if the browser doesnt have focus, or the delta in request animation // frame can be very large. We set a sensible max so that the bugs dont spaz out. if (delta > 200) delta = 200; this._lastTimestamp = t; if (--this.toggle_stationary_counter <= 0) { this.toggleStationary(); } if (this.stationary) { return; } if (--this.edge_test_counter <= 0 && this.bug_near_window_edge()) { // if near edge, go away from edge this.angle_deg %= 360; if (this.angle_deg < 0) this.angle_deg += 360; if (Math.abs(this.directions[this.near_edge] - this.angle_deg) > 15) { var angle1 = this.directions[this.near_edge] - this.angle_deg; var angle2 = (360 - this.angle_deg) + this.directions[this.near_edge]; this.large_turn_angle_deg = (Math.abs(angle1) < Math.abs(angle2) ? angle1 : angle2); this.edge_test_counter = 10; this.large_turn_counter = 100; this.small_turn_counter = 30; } } if (--this.large_turn_counter <= 0) { this.large_turn_angle_deg = this.random(1, this.options.maxLargeTurnDeg, true); this.next_large_turn(); } if (--this.small_turn_counter <= 0) { this.angle_deg += this.random(1, this.options.maxSmallTurnDeg); this.next_small_turn(); } else { var dangle = this.random(1, this.options.maxWiggleDeg, true); if ((this.large_turn_angle_deg > 0 && dangle < 0) || (this.large_turn_angle_deg < 0 && dangle > 0)) { dangle = -dangle; // ensures both values either + or - } this.large_turn_angle_deg -= dangle; this.angle_deg += dangle; } this.angle_rad = this.deg2rad(this.angle_deg); var dx = Math.cos(this.angle_rad) * this.options.walkSpeed * (delta / 100); var dy = -Math.sin(this.angle_rad) * this.options.walkSpeed * (delta / 100); this.moveBug((this.bug.left + dx), (this.bug.top + dy), (90 - this.angle_deg)); this.walkFrame(); }, makeBug: function() { if (!this.bug && this.active) { var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px', bug = document.createElement('div'); bug.className = 'bug'; bug.style.background = 'transparent url(' + this.options.imageSprite + ') no-repeat 0 ' + row; bug.style.width = this.options.bugWidth + 'px'; bug.style.height = this.options.bugHeight + 'px'; bug.style.position = 'fixed'; bug.style.top = 0; bug.style.left = 0; bug.style.zIndex = '9999999'; this.bug = bug; this.setPos(); } }, setPos: function(top, left) { this.bug.top = top || this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); this.bug.left = left || this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); this.moveBug(this.bug.left, this.bug.top, (90 - this.angle_deg)); }, moveBug: function(x, y, deg) { // keep track of where we are: this.bug.left = x; this.bug.top = y; // transform: var trans = "translate(" + parseInt(x) + "px," + parseInt(y) + "px)"; if (deg) { //console.log("translate("+(x)+"px, "+(y)+"px) rotate("+deg+"deg)"); trans += " rotate(" + deg + "deg)"; } trans += " scale(" + this.zoom + ")"; this.transform(trans); }, drawBug: function(top, left) { if (!this.bug) { this.makeBug(); } if(!this.bug) return; if (top && left) { this.setPos(top, left); } else { this.setPos(this.bug.top, this.bug.left) } if (!this.inserted) { this.inserted = true; document.body.appendChild(this.bug); } }, toggleStationary: function() { this.stationary = !this.stationary; this.next_stationary(); var ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; if (this.stationary) { this.bug.style.backgroundPosition = '0 ' + ypos; } else { this.bug.style.backgroundPosition = '-' + this.options.bugWidth + 'px ' + ypos; } }, walkFrame: function() { var xpos = (-1 * (this.walkIndex * this.options.bugWidth)) + 'px', ypos = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; this.bug.style.backgroundPosition = xpos + ' ' + ypos; this.walkIndex++; if (this.walkIndex >= this.options.num_frames) this.walkIndex = 0; }, fly: function(landingPosition) { var currentTop = this.bug.top, currentLeft = this.bug.left, diffx = (currentLeft - landingPosition.left), diffy = (currentTop - landingPosition.top), angle = Math.atan(diffy / diffx); if (Math.abs(diffx) + Math.abs(diffy) < 50) { this.bug.style.backgroundPosition = (-2 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px'; } if (Math.abs(diffx) + Math.abs(diffy) < 30) { this.bug.style.backgroundPosition = (-1 * this.options.bugWidth) + 'px -' + (2 * this.options.bugHeight) + 'px'; } if (Math.abs(diffx) + Math.abs(diffy) < 10) { // close enough: this.bug.style.backgroundPosition = '0 0'; //+row+'px')); this.stop(); this.go(); //this.go.delay(100, this); return; } // make it wiggle: disabled becuase its just too fast to see... better would be to make its path wiggly. //angle = angle - (this.deg2rad(this.random(0,10))); //console.log('angle: ',this.rad2deg(angle)); var dx = Math.cos(angle) * this.options.flySpeed, dy = Math.sin(angle) * this.options.flySpeed; if ((currentLeft > landingPosition.left && dx > 0) || (currentLeft > landingPosition.left && dx < 0)) { // make sure angle is right way dx = -1 * dx; if (Math.abs(diffx) < Math.abs(dx)) { dx = dx / 4; } } if ((currentTop < landingPosition.top && dy < 0) || (currentTop > landingPosition.top && dy > 0)) { dy = -1 * dy; if (Math.abs(diffy) < Math.abs(dy)) { dy = dy / 4; } } this.moveBug((currentLeft + dx), (currentTop + dy)); }, flyRand: function() { this.stop(); var landingPosition = {}; landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); this.startFlying(landingPosition); }, startFlying: function(landingPosition) { var currentTop = this.bug.top, currentLeft = this.bug.left, diffx = (landingPosition.left - currentLeft), diffy = (landingPosition.top - currentTop); this.bug.left = landingPosition.left; this.bug.top = landingPosition.top; this.angle_rad = Math.atan(diffy / diffx); this.angle_deg = this.rad2deg(this.angle_rad); if (diffx > 0) { // going left: quadrant 1 or 2 this.angle_deg = 90 + this.angle_deg; } else { // going right: quadrant 3 or 4 this.angle_deg = 270 + this.angle_deg; } this.moveBug(currentLeft, currentTop, this.angle_deg); // start animation: var that = this; this.flyperiodical = setInterval(function() { that.fly(landingPosition); }, 10); }, flyIn: function() { if (!this.bug) { this.makeBug(); } if(!this.bug) return; this.stop(); // pick a random side: var side = Math.round(Math.random() * 4 - 0.5), d = document, e = d.documentElement, g = d.getElementsByTagName('body')[0], windowX = window.innerWidth || e.clientWidth || g.clientWidth, windowY = window.innerHeight || e.clientHeight || g.clientHeight; if (side > 3) side = 3; if (side < 0) side = 0; var style = {}, s; if (side === 0) { // top: style.top = (-2 * this.options.bugHeight); style.left = Math.random() * windowX; } else if (side === 1) { // right: style.top = Math.random() * windowY; style.left = windowX + (2 * this.options.bugWidth); } else if (side === 2) { // bottom: style.top = windowY + (2 * this.options.bugHeight); style.left = Math.random() * windowX; } else { // left: style.top = Math.random() * windowY; style.left = (-3 * this.options.bugWidth); } var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row; this.bug.top = style.top this.bug.left = style.left this.drawBug(); // landing position: var landingPosition = {}; landingPosition.top = this.random(this.options.edge_resistance, document.documentElement.clientHeight - this.options.edge_resistance); landingPosition.left = this.random(this.options.edge_resistance, document.documentElement.clientWidth - this.options.edge_resistance); this.startFlying(landingPosition); }, walkIn: function() { if (!this.bug) { this.makeBug(); } if(!this.bug) return; this.stop(); // pick a random side: var side = Math.round(Math.random() * 4 - 0.5), d = document, e = d.documentElement, g = d.getElementsByTagName('body')[0], windowX = window.innerWidth || e.clientWidth || g.clientWidth, windowY = window.innerHeight || e.clientHeight || g.clientHeight; if (side > 3) side = 3; if (side < 0) side = 0; var style = {}, s; if (side === 0) { // top: style.top = (-1.3 * this.options.bugHeight); style.left = Math.random() * windowX; } else if (side === 1) { // right: style.top = Math.random() * windowY; style.left = windowX + (0.3 * this.options.bugWidth); } else if (side === 2) { // bottom: style.top = windowY + (0.3 * this.options.bugHeight); style.left = Math.random() * windowX; } else { // left: style.top = Math.random() * windowY; style.left = (-1.3 * this.options.bugWidth); } var row = (this.wingsOpen) ? '0' : '-' + this.options.bugHeight + 'px'; this.bug.style.backgroundPosition = (-3 * this.options.bugWidth) + 'px ' + row; this.bug.top = style.top this.bug.left = style.left this.drawBug(); // start walking: this.go(); }, flyOff: function() { this.stop(); // pick a random side to fly off to, where 0 is top and continuing clockwise. var side = this.random(0, 3), style = {}, d = document, e = d.documentElement, g = d.getElementsByTagName('body')[0], windowX = window.innerWidth || e.clientWidth || g.clientWidth, windowY = window.innerHeight || e.clientHeight || g.clientHeight; if (side === 0) { // top: style.top = -200; style.left = Math.random() * windowX; } else if (side === 1) { // right: style.top = Math.random() * windowY; style.left = windowX + 200; } else if (side === 2) { //bottom: style.top = windowY + 200; style.left = Math.random() * windowX; } else { // left: style.top = Math.random() * windowY; style.left = -200; } this.startFlying(style); }, die: function() { this.stop(); //pick death style: var deathType = this.random(0, this.options.numDeathTypes - 1); this.alive = false; this.drop(deathType); }, drop: function(deathType) { var startPos = this.bug.top, d = document, e = d.documentElement, g = d.getElementsByTagName('body')[0], finalPos = window.innerHeight || e.clientHeight || g.clientHeight, finalPos = finalPos - this.options.bugHeight, rotationRate = this.random(0, 20, true), startTime = Date.now(), that = this; this.bug.classList.add('bug-dead'); this.dropTimer = requestAnimFrame(function(t) { that._lastTimestamp = t; that.dropping(t, startPos, finalPos, rotationRate, deathType); }); }, dropping: function(t, startPos, finalPos, rotationRate, deathType) { var elapsedTime = t - this._lastTimestamp, deltaPos = (0.002 * (elapsedTime * elapsedTime)), newPos = startPos + deltaPos; //console.log(t, elapsedTime, deltaPos, newPos); var that = this; if (newPos >= finalPos) { newPos = finalPos; clearTimeout(this.dropTimer); this.angle_deg = 0; this.angle_rad = this.deg2rad(this.angle_deg); this.transform("rotate(" + (90 - this.angle_deg) + "deg) scale(" + this.zoom + ")"); this.bug.style.top = null; // because it is (or might be) zoomed and rotated, we cannot just just bottom = 0. Figure out real bottom position: var rotationOffset = ((this.options.bugWidth * this.zoom) - (this.options.bugHeight * this.zoom)) / 2; var zoomOffset = ((this.options.bugHeight) / 2) * (1 - this.zoom); this.bug.style.bottom = Math.ceil((rotationOffset - zoomOffset)) + 'px'; // because its rotated and zoomed. this.bug.style.left = this.bug.left + 'px'; this.bug.style.backgroundPosition = '-' + ((deathType * 2) * this.options.bugWidth) + 'px 100%'; this.twitch(deathType); return; } this.dropTimer = requestAnimFrame(function(t) { that.dropping(t, startPos, finalPos, rotationRate, deathType); }); if (elapsedTime < 20) return; this.angle_deg = ((this.angle_deg + rotationRate) % 360); this.angle_rad = this.deg2rad(this.angle_deg); this.moveBug(this.bug.left, newPos, this.angle_deg); }, twitch: function(deathType, legPos) { //this.bug.style.back if (!legPos) legPos = 0; var that = this; if (deathType === 0 || deathType === 1) { that.twitchTimer = setTimeout(function() { that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%'; that.twitchTimer = setTimeout(function() { legPos++; that.bug.style.backgroundPosition = '-' + ((deathType * 2 + (legPos % 2)) * that.options.bugWidth) + 'px 100%'; that.twitch(deathType, ++legPos); }, that.random(300, 800)); }, this.random(1000, 10000)); } }, /* helper methods: */ rad2deg: function(rad) { return rad * this.rad2deg_k; }, deg2rad: function(deg) { return deg * this.deg2rad_k; }, random: function(min, max, plusminus) { if (min == max) return min; var result = Math.round(min - 0.5 + (Math.random() * (max - min + 1))); if (plusminus) return Math.random() > 0.5 ? result : -result; return result; }, next_small_turn: function() { this.small_turn_counter = Math.round(Math.random() * 10); }, next_large_turn: function() { this.large_turn_counter = Math.round(Math.random() * 40); }, next_stationary: function() { this.toggle_stationary_counter = this.random(50, 300); }, bug_near_window_edge: function() { this.near_edge = 0; if (this.bug.top < this.options.edge_resistance) this.near_edge |= this.NEAR_TOP_EDGE; else if (this.bug.top > document.documentElement.clientHeight - this.options.edge_resistance) this.near_edge |= this.NEAR_BOTTOM_EDGE; if (this.bug.left < this.options.edge_resistance) this.near_edge |= this.NEAR_LEFT_EDGE; else if (this.bug.left > document.documentElement.clientWidth - this.options.edge_resistance) this.near_edge |= this.NEAR_RIGHT_EDGE; return this.near_edge; }, getPos: function() { if (this.inserted && this.bug && this.bug.style) { return { 'top': parseInt(this.bug.top, 10), 'left': parseInt(this.bug.left, 10) }; } return null; } }; var SpawnBug = function() { var newBug = {}, prop; for (prop in Bug) { if (Bug.hasOwnProperty(prop)) { newBug[prop] = Bug[prop]; } } return newBug; }; // debated about which pattern to use to instantiate each bug... // see http://jsperf.com/obj-vs-prototype-vs-other /** * Helper methods: **/ var mergeOptions = function(obj1, obj2, clone) { if (typeof(clone) == 'undefined') { clone = true; } var newobj = (clone) ? cloneOf(obj1) : obj1; for (var key in obj2) { if (obj2.hasOwnProperty(key)) { newobj[key] = obj2[key]; } } return newobj; }; var cloneOf = function(obj) { if (obj == null || typeof(obj) != 'object') return obj; var temp = obj.constructor(); // changed for (var key in obj) { if (obj.hasOwnProperty(key)) { temp[key] = cloneOf(obj[key]); } } return temp; } /* Request animation frame polyfill */ /* http://paulirish.com/2011/requestanimationframe-for-smart-animating/ */ window.requestAnimFrame = (function() { return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function( /* function */ callback, /* DOMElement */ element) { window.setTimeout(callback, 1000 / 60); }; })();